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Battlestar Galactica Online Review Part 3

By Andrew Burgon /
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April 28, 2014


Attack! Attack! I do love taking on more than I can chew.

Attack! Attack! I do love taking on more than I can chew.


The graphics are good and it’s not long before you’ve had some memorable moments. Checking out the cool looking ships in the ship hangar on board the Galactica. Doing a flyby over the Battlestar Galactica, the Monarch, Astral Queen and the Zephir. Mesmerizing large space battles of cool ships some of them looking positively wicked ūüėČ with a back drop of planets, asteroids and gaseous clouds of different colors depending on the sector you’re in.

One problem I did have is that the text was a little difficult to read. This was mitigated to a certain degree as placing your cursor over a certain area of text may cause a window to pop up with large text and more details. The ticker text moving at the bottom of the screen is a tad too fast as far as I’m concerned.

Music & Sounds

The sounds are all pretty good from the firing of my autocannons and launching a missile to docking with a ship. The music is appropriate and you will often hear the main theme music from the Battlestar Galactica TV series.


While I did have some misgivings about playing Battlestar Galactica because it’s a browser game they were fleeting. Once you are in combat with the game on full screen you’d swear you were playing a regular game that had been installed on your computer. The characters, music and the odd reference to people and events of the TV series were what I had hoped for though not to the degree I would like. Most importantly it’s the space combat that matters the most and the game didn’t disappoint. If you are into space combat games or a huge fan of the TV series I suggest you check it out.

The game does draw some flak. Some people feel that while the combat is great the rest of the game doesn’t hold up. They will point to the single player mode once your docked to a ship and the laborous clicking to get to one of the areas embroiled in conflict that is mentioned in the news feed at the bottom of the screen.

Others who love the TV series wish they had of done more with the characters and story telling. The developers have access to such a rich resource but only really focused on space combat.

Their is the accusation that this is a pay-to-win game despite the fact that it is free to play. Admittedly, I have spent hours playing the game and while I have upgraded parts of my ship I can’t afford the 6000 cubits for that gold paint job I’m lusting after. The advanced version of the Viper will set me back 30,000 cubits alone. Though I could take the game more seriously and play smarter thereby earning more cubits it does sound like I’m going to need to do a lot of grinding to get my Viper to the point I want it. Naturally, when you enter the game there are many players you’re fighting against with upgraded ships and some of these are wallet warriors. This hasn’t bothered me yet though but I know of players who have abandoned the game because of it.¬†Yet another complaint is that the lack of PvE (Player Versus Environment) or interesting missions hurts the game.

I took off my¬†helmet¬†with a sigh of relief. My first day of neural gaming had been very satisfying yet intense. I had experienced elation when witnessing the¬†grandness of space and my flyby of the Battlestar Galactica and the flotilla of ships that depended on her for refuge. Then there was fear, anxiety and apprehension like I had never experienced in gaming before. With neuro gaming everything was now close up and personal like it was actually happening. Is the mind able to cope with this kind of sensory input? Will exposing it to incredibly life-like scenarios like war, zombies and even post apocalyptic settings negatively effect it in some way just as these things would be a burden on the mind if we had real life experience in them? I guess I’m about to find out.

* Please keep in mind that MMO’s are constantly updated and tweaked for a better user experience.

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